The language also includes a set of tools for operating in the Leek Wars editor: autocompletion, word hover information, formatting. It is used by the combat generator, which adds a set of game-related classes and functions.
I've also created a C++ version that uses LLVM to compile user code into very fast machine code. This version is functional, but not currently used on Leek Wars for practical reasons: with the Java version, compilation is almost instantaneous, compared with a good minute with C++. Debugging is also much easier, as a serious error only leads to an exception in Java, whereas a segmentation fault or memory corruption can be extremely annoying in the production environment.